Fire Emblem: Genealogy of the Holy War
Credits: Arch, Memento Mori
(Revised: 23rd May 2012)
Around July 2008, the webmaster of the Fire Emblem Universe website, Arch, managed to
obtain detailed information about a number of Fire Emblem prototypes (Genealogy of the Holy War, Thracia 776 and Sword of Seals) from an online
contact, Memento Mori. The information originated from a girl whose
father allegedly worked as a programmer for Intelligent Systems (the
series's development team). This girl collected notes about the
prototypes over the years, saved as PDFs, albeit written in poor
English, with some words left untranslated in Japanese (which is
entirely understandable, given that the girl was Japanese).
No screenshots were given and, to this day, it is probably
impossible to verify whether the information is true or false.
Still, since there remains a chance that the information could be
true, it serves as a useful resource as to what the games could have
been like. Initially, the intent was to keep this information a Fire Emblem Universe exclusive,
however Arch has kindly allowed the information to be hosted on this
site as well. Below, you will find my interpretations of the
(The details here have yet to be
- Sigurd originally started off as a Junior Lord, just like
- Leaf, Ethlin and Lachesis were planned to be Lord characters
(if any of them die, you got a Game Over).
- Cuan started off as a Master Knight, possibly to act as a
guardian unit since Sigurd wasn't a Lord Knight yet.
- Leptor was originally a Sage and Langobalt was a Great Knight.
Leptor's stats were: 30 Mag, 21 Skill, 20 Speed, 22 Def and 20
- Lakche had a "very fast" love growth with Shanan. In the
release, Lakche has a large bonus (220) with Shanan, but a slow
love growth (+1).
- There was a mention of the "mage girl(s)" of Freege being of
the Mage Knight class (original name for this class was Spell
Knight). Arch thinks this refers to the enemy mage trio, Vampa,
Fetra and Elui.
- The Forrest Knight mercenary that attacked Aless was called
Felgus. Felgus is a playable Free Knight in Thracia 776.
- Areone and Altenna began as lovers, presumably in an identical
manner to Ethlin and Cuan.
- Hilda had major Fala blood and wielded Falaflame in the final
chapter. Maybe the major Dain blood glitch arose because of this
change. Also, the Treasure book suggests that Alvis had one
elder and another younger sibling, both deceased - perhaps the
elder one was originally Hilda?
- Manfroy had a special class and access to "3 spells". It
always did seem a bit odd that somebody important like Manfroy
was a generic Dark Bishop.
- It seems Diadora was planned to be Vylon's daughter. I think
this sort of makes sense, since Kurth looks a bit young IMO to
be Diadora's father. Although this would have made Sigurd x
Diadora incest, unless Vylon wasn't yet Sigurd's father (for
some reason, this
image of a Hannibal-looking Vylon comes to mind).
- Celice and Yuria automatically became lovers during Chapter 8.
In the release, the only way to pair Celice and Yuria is by
- It's hinted in-game that Lachesis holds some feelings for her
brother Eltshan, but apparently Lachesis was planned to be the
mother of Eltshan's son Aless. Yikes, and people think the game
has enough incest as is...
- Which reminds me, there was a mention of Yurius having sex
with his mother, Diadora. This could easily have been
- After being defeated in Chapter 9, Trabant was planned to
survive and reappear as an enemy in Chapter 10. He was to become
a NPC after talking with Altenna, which is a direct parallel to
Areone in the release.
- During Chapter 10, Levin appeared as a physical unit on the
map. Talking to him with his son netted the player the Holsety
tome (presumably it wasn't an automatic pass-down).
- In the Final Chapter, Yuria was not possessed by Manfroy, but
instead Alvis was possessed. Both Manfroy and Alvis had to be
beaten to rescue Yuria.
- Additionally, Areone formed a green wall around Yurius in the
Final Chapter. The only way to pass through the wall was to
recruit him with Altenna. This was probably changed since
Altenna could die, making it impossible to complete the game.
- The names of the various knight squadrons were originally
derived from Norse mythology, eg. Grandbell's knights were named
Einherjar. They were then changed to be based off German, such
as Chalphy's Blateritter and Lenster's Lanzaritter (Gruenritter
and Lanceritter respectively in the release).
- Similarly, the name Loputousu, which is based off Loki (or
Lopt) from Norse mythology, was originally named Loki.
Incidentally, the three other dark spells are named after Loki's